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Epic Games Uses Private Investigators to Locate Cheaters

dimanche 18 février 2018 à 20:31

Last fall, Epic Games released Fortnite’s free-to-play “Battle Royale” game mode for the PC and other platforms, generating massive interest among gamers.

This also included thousands of cheaters, many of whom were subsequently banned. Epic Games then went a step further by taking several cheaters to court for copyright infringement.

In the months that have passed several cases have been settled with undisclosed terms, but it appears that not all defendants are easy to track down. In at least two cases, Epic had to retain the services of private investigators to locate their targets.

In a case filed in North Carolina, the games company was unable to serve the defendant (now identified as B.B) so they called in the help of Klatt Investigations, with success.

“[A]fter having previously engaged two other process servers that were unable to locate and successfully serve B.B., Epic engaged Klatt Investigations, a Canadian firm that provides various services related to the private service of process in civil matters.

“In this case, we engaged Klatt Investigations to locate and effect service of process by personal service on Defendant,” Epic informs the court.

As Epic Games didn’t know the age of the defendant beforehand they chose to approach the person as a minor, which turned out to be a wise choice. The alleged cheater indeed appears to be a minor, so both the Defendant and Defendant’s mother were served.

Based on this new information, Epic Games asked the court to redact any court documents that reveal personal information of the defendant, which includes his or her full name.

Epic’s request to seal

This is not the first time Epic Games has used a private investigator to locate a defendant. It hired S&H Investigative Services in another widely reported case, where the defendant also turned out to be a minor.

In that case, the mother of the alleged cheater wrote a letter to the court in her son’s defense, but after that, things went quiet.

This lack of response prompted Epic Games to ask the court to enter a default in this case, which means that the defendant risks a default judgment for copyright infringement.

Epic’s declaration for the motion to seal the personal details of minor B.B. is available here (pdf). The request to enter a default in the separate C.R case can be found (here pdf).

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Sweden Considers Six Years in Jail For Online Pirates

dimanche 18 février 2018 à 12:12

Ever since the infamous Pirate Bay trial more than a decade ago, prosecutors in Sweden have called for a tougher approach to breaches of copyright law. In general terms, the country has been painted as soft on infringement but that could all be about to change.

After reaching the conclusion that penalties in Sweden “appear to be low” when compared to those on the international stage, the government sought advice on how such crimes can be punished, not only more severely, but also in proportion to the alleged damage caused.

In response, Minister for Justice Heléne Fritzon received a report this week. It proposes a new tier of offenses with “special” punishments to tackle large-scale copyright infringement and “serious” trademark infringement.

Presented by Council of Justice member Dag Mattsson, the report envisions new criminal designations and crime being divided into two levels of seriousness.

“A person who has been found guilty of copyright infringement or trademark infringement of a normal grade may be sentenced to fines or imprisonment up to a maximum of two years,” the government notes.

“In cases of gross crimes, a person may be convicted of gross copyright infringement or gross trademark infringement and sent to prison for at least six months and not more than six years.”

Last year the Supreme Court found that although prison sentences can be handed down in such cases, there were no legislative indications that copyright infringement should be penalized via a term of imprisonment.

For an idea of the level of change, one only need refer to The Pirate Bay case, which would undoubtedly be considered as “gross infringement” under the new proposals.

Under the new rules, defendants Peter Sunde, Fredrik Neij and Carl Lundström would be sentenced to a minimum of six months and a maximum of six years. As things stood, with infringement being dealt with via fines or up to two years’ imprisonment, they were sentenced to prison terms of eight, ten and four months respectively.

Under the new proposals, damage to rightsholders and monetary gain by the defendant would be taken into account when assessing whether a crime is “gross” or not. This raises the question of whether someone sharing a single pre-release movie could be deemed a gross infringer even if no money was made.

Also of interest are proposals that would enable the state to confiscate all kinds of property, both physical items and more intangible assets such as domain names. This proposal is a clear nod towards the Pirate Bay case which dragged on for several years before the state was able to take over its thepiratebay.se domain.

“Today there is organized online piracy that has major consequences for the whole community,” Minister Fritzon said in a statement.

“Therefore, it is good that the punishments for these crimes have been reviewed, as the sentence will then be proportional to the seriousness of the crime.”

The legislative amendments are proposed to enter into force on July 1, 2019.

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Game Companies Oppose DMCA Exemption for ‘Abandoned’ Online Games

samedi 17 février 2018 à 23:01

There are a lot of things people are not allowed to do under US copyright law, but perhaps just as importantly there are exemptions.

The U.S. Copyright Office is currently considering whether or not to loosen the DMCA’s anti-circumvention provisions, which prevent the public from ‘tinkering’ with DRM-protected content and devices.

These provisions are renewed every three years after the Office hears various arguments from the public. One of the major topics on the agenda this year is the preservation of abandoned games.

The Copyright Office previously included game preservation exemptions to keep these games accessible. This means that libraries, archives, and museums can use emulators and other circumvention tools to make old classics playable.

Late last year several gaming fans including the Museum of Art and Digital Entertainment (the MADE), a nonprofit organization operating in California, argued for an expansion of this exemption to also cover online games. This includes games in the widely popular multiplayer genre, which require a connection to an online server.

“Although the Current Exemption does not cover it, preservation of online video games is now critical,” MADE wrote in its comment to the Copyright Office.

“Online games have become ubiquitous and are only growing in popularity. For example, an estimated fifty-three percent of gamers play multiplayer games at least once a week, and spend, on average, six hours a week playing with others online.”

This week, the Entertainment Software Association (ESA), which acts on behalf of prominent members including Electonic Arts, Nintendo and Ubisoft, opposed the request.

While they are fine with the current game-preservation exemption, expanding it to online games goes too far, they say. This would allow outsiders to recreate online game environments using server code that was never published in public.

It would also allow a broad category of “affiliates” to help with this which, according to the ESA, could include members of the public

“The proponents characterize these as ‘slight modifications’ to the existing exemption. However they are nothing of the sort. The proponents request permission to engage in forms of circumvention that will enable the complete recreation of a hosted video game-service environment and make the video game available for play by a public audience.”

“Worse yet, proponents seek permission to deputize a legion of ‘affiliates’ to assist in their activities,” ESA adds.

The proposed changes would enable and facilitate infringing use, the game companies warn. They fear that outsiders such as MADE will replicate the game servers and allow the public to play these abandoned games, something games companies would generally charge for. This could be seen as direct competition.

MADE, for example, already charges the public to access its museum so they can play games. This can be seen as commercial use under the DMCA, ESA points out.

“Public performance and display of online games within a museum likewise is a commercial use within the meaning of Section 107. MADE charges an admission fee – ‘$10 to play games all day’.

“Under the authority summarized above, public performance and display of copyrighted works to generate entrance fee revenue is a commercial use, even if undertaken by a nonprofit museum,” the ESA adds.

The ESA also stresses that their members already make efforts to revive older games themselves. There is a vibrant and growing market for “retro” games, which games companies are motivated to serve, they say.

The games companies, therefore, urge the Copyright Office to keep the status quo and reject any exemptions for online games.

“In sum, expansion of the video game preservation exemption as contemplated by Class 8 is not a ‘modest’ proposal. Eliminating the important limitations that the Register provided when adopting the current exemption risks the possibility of wide-scale infringement and substantial market harm,” they write.

The Copyright Office will take all arguments into consideration before it makes a final decision. It’s clear that the wishes of game preservation advocates, such as MADE, are hard to unite with the interests of the game companies, so one side will clearly be disappointed with the outcome.

A copy of ESA’s submissionavailablelble here (pdf).

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Subtitle Heroes: Fansubbing Movie Criticized For Piracy Promotion

samedi 17 février 2018 à 12:57

With many thousands of movies and TV shows being made available illegally online every year, a significant number will be enjoyed by speakers of languages other than that presented in the original production.

When Hollywood blockbusters appear online, small armies of individuals around the world spring into action, translating the dialog into Chinese and Czech, Dutch and Danish, French and Farsi, Russian and Romanian, plus a dozen languages in between. TV shows, particularly those produced in the US, get the same immediate treatment.

For many years, subtitling (‘fansubbing’) communities have provided an incredible service to citizens around the globe, from those seeking to experience new culture and languages to the hard of hearing and profoundly deaf. Now, following in the footsteps of movies like TPB:AFK and Kim Dotcom: Caught in the Web, a new movie has premiered in Italy which celebrates this extraordinary movement.

Subs Heroes from writer and director Franco Dipietro hit cinemas at the end of January. It documents the contribution fansubbing has made to Italian culture in a country that under fascism in 1934 banned the use of foreign languages in films, books, newspapers and everyday speech.

The movie centers on the large subtitle site ItalianSubs.net. Founded by a group of teenagers in 2006, it is now run by a team of men and women who maintain their identities as regular citizens during the day but transform into “superheroes of fansubbing” at night.

Needless to say, not everyone is pleased with this depiction of the people behind the now-infamous 500,000 member site.

For many years, fansubbing attracted very little heat but over time anti-piracy groups have been turning up the pressure, accusing subtitling teams of fueling piracy. This notion is shared by local anti-piracy outfit FAPAV (Federation for the Protection of Audiovisual and Multimedia Content), which has accused Dipietro’s movie of glamorizing criminal activity.

In a statement following the release of Subs Heroes, FAPAV made its position crystal clear: sites like ItalianSubs do not contribute to the development of the audiovisual market in Italy.

“It is necessary to clarify: when a protected work is subtitled and there is no right to do so, a crime is committed,” the anti-piracy group says.

“[Italiansubs] translates and makes available subtitles of audiovisual works (films and television series) in many cases not yet distributed on the Italian market. All this without having requested the consent of the rights holders. Ergo the Italiansubs community is illegal.”

Italiansubs (note ad for movie, top right)

FAPAV General Secretary Federico Bagnoli Rossi says that the impact that fansubbers have on the market is significant, causing damage not only to companies distributing the content but also to those who invest in official translations.

The fact that fansubbers often translate content that is not yet available in the region only compounds matters, Rossi says, noting that unofficial translations can also have “direct consequences” on those who have language dubbing as an occupation.

“The audiovisual market today needs to be supported and the protection and fight against illicit behaviors are as fundamental as investments and creative ideas,” Rossi notes.

“Everyone must do their part, respecting the rules and with a competitive and global cultural vision. There are no ‘superheroes’ or noble goals behind piracy, but only great damage to the audiovisual sector and all its workers.”

Also piling on the criticism is the chief of the National Cinema Exhibitors’ Association, who wrote to all of the companies involved to remind them that unauthorized subtitling is a crime. According to local reports, there seems to be an underlying tone that people should avoid becoming associated with the movie.

This did not please director Franco Dipietro who is defending his right to document the fansubbing movement, whether the industry likes it or not.

“We invite those who perhaps think differently to deepen the discussion and maybe organize an event to talk about it together. The film is made to confront and talk about a phenomenon that, whether we like it or not, exists and we can not pretend that it is not there,” Dipietro concludes.



Subs Heroes Trailer 1 from Duel: on Vimeo.



Subs Heroes Trailer 2 from Duel: on Vimeo.

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Major US Sports Leagues Report Top Piracy Nations to Government

vendredi 16 février 2018 à 22:44

While pirated Hollywood blockbusters often score the big headlines, there are several other industries that have been battling with piracy over the years. This includes sports organizations.

Many of the major US leagues including the NBA, NFL, NHL, MLB and the Tennis Association, are bundling their powers in the Sports Coalition, to try and curb the availability of pirated streams and videos.

A few days ago the Sports Coalition put the piracy problem on the agenda of the United States Trade Representative (USTR).

“Sports organizations, including Sports Coalition members, are heavily affected by live sports telecast piracy, including the unauthorized live retransmission of sports telecasts over the Internet,” the Sports Coalition wrote.

“The Internet piracy of live sports telecasts is not only a persistent problem, but also a global one, often involving bad actors in more than one nation.”

The USTR asked the public for comments on which countries play a central role in copyright infringement issues. In its response, the Sports Coalition stresses that piracy is a global issue but singles out several nations as particularly problematic.

The coalition recommends that the USTR should put the Netherlands and Switzerland on the “Priority Watch List” of its 2018 Special 301 Report, followed by Russia, Saudi Arabia, Seychelles and Sweden, which get a regular “Watch List” recommendation.

The main problem with these countries is that hosting providers and content distribution networks don’t do enough to curb piracy.

In the Netherlands, sawlive.tv, strikezoneme, wizlnet, AltusHost, Host Palace, Quasi Networks and SNEL pirated or provided services contributing to sports piracy, the coalition writes. In Switzerland, mlbstreamme, robinwidgetorg, strikeoutmobi, BlackHOST, Private Layer and Solar Communications are doing the same.

According to the major sports leagues, the US Government should encourage these countries to step up their anti-piracy game. This is not only important for US copyright holders, but also for licensees in other countries.

“Clearly, there is common ground – both in terms of shared economic interests and legal obligations to protect and enforce intellectual property and related rights – for the United States and the nations with which it engages in international trade to work cooperatively to stop Internet piracy of sports programming.”

Whether any of these countries will make it into the USTR’s final list has yet to be seen. For Switzerland it wouldn’t be the first time but for the Netherlands it would be new, although it has been considered before.

A document we received through a FOIA request earlier this year revealed that the US Embassy reached out to the Dutch Government in the past, to discuss similar complaints from the Sports Coalition.

The same document also revealed that local anti-piracy group BREIN consistently urged the entertainment industries it represents not to advocate placing the Netherlands on the 301 Watch List but to solve the problems behind the scenes instead.

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