In this edition, we conducted an email-based interview with Jonathan
Thomas, the developer of the
OpenShot Video Editor. The current version was
just released at the end of Spring 2017. This was one of the biggest
updates ever to OpenShot, and was filled with new features,
performance improvements, and tons of bug fixes!
First off, tell us a little about yourself.
My name is Jonathan Thomas, and I am Texas-based software developer
who has invested the past 9 years building
OpenShot Video Editor. OpenShot is a free software video editor
for GNU/Linux. It creates films, edit videos, builds amazing
animations, all with a simple user interface and a few clicks. I
actually live in rural Texas (about an hour away from Dallas), on a
ranch near cows, horses, sheep, goats, and donkeys. We get our
Internet via a radio antenna on the side of our house. It's a fun and
strange combination of outdoors and high tech.
What inspired you to create OpenShot?
I have loved creating videos and short films for as long as I can
remember. About 9 years ago, I discovered GNU/Linux and fell in
love. After many failed attempts creating a video with existing free
software projects, I decided I would just develop my own video editor
(or at least attempt to). It was a huge challenge, and I was almost
certainly going to fail, but as I said, I love video editing, and I
just couldn't resist the adventure.
Fast forward back to present and OpenShot is used by millions of
people around the world, taught in schools, published in textbooks and
magazines, and getting more popular each day. I am still shocked
by how quickly it has grown, and I'm thrilled others are enjoying my
work and passion.
How are people using it?
OpenShot is used primarily by hobbyists, free software enthusiasts,
and students. It has been used on a huge variety of projects ranging
from commercials to local public television station and college
productions. I can't forget to mention it has been used on my own
projects.
What features do you think really sets OpenShot apart from similar software?
One of the biggest challenges with video editing software is how
complex the user interface tends to be. Hundreds of buttons, sliders,
curve editors, panels, menus, tracks, stacked toolbars, multiple video
players, and so forth. With OpenShot, I have attempted to keep things
as simple as possible, while still enabling many
advanced and awesome capabilities. Minimal buttons, well
organized menus, and lots of preset animations and effects. Using
OpenShot, you can trim a video, add a soundtrack, watermark, and
animate some moving text with just a few clicks. No training needed.
Why did you choose GNU General Public License version 3 as OpenShot's license?
I selected the GPLv3 license to encourage contributions, and
establish a strong identity. It just spoke to me, and it seemed to
accomplish what I was needing.
How can users (technical or otherwise) help contribute to OpenShot?
We are always looking for help with OpenShot, in any areas people are
interested in contributing. Translations, testing, ideas, artwork,
user interface design, and of course programming. If you are
interested in getting involved with OpenShot, please email
jonathan@openshot.org directly.
What's the next big thing for OpenShot?
I am working on some really exciting improvements to frame by frame
animation support in OpenShot. We already have some great animation
features, but we still lack a strong user interface to support the
work-flow of hand-drawn, frame by frame animation. That will be
changing very soon, and I hope to establish OpenShot as a leader in
that area!
The works "OpenShot Logo" and "OpenShot Maintainer picture" by
Jonathan Thomas are used under the
Creative Commons Attribution-ShareAlike 4.0 International License
Enjoy this interview? Check out our previous entry in this
series, featuring AJ Jordon of gplenforced.org