Permadeath Defined | E.W. Pierce
vendredi 28 mars 2014 à 17:11 Sammy Fisher Jr, le 28/03/2014 à 17:11
Jouer à Skyrim (ou autre JDR) en mode ultra-hardcore :
"Traditionally, when you make a mistake or die in a game you can simply reload to a previous save and continue on as though nothing happened. There is nothing you can’t recover from, nothing you can’t try. There isn’t anything inherently wrong with this – it is in fact the essense of play. But it does diminish a game’s tension and may also affect your play-style.
In a permadeath play-through, there are no second chances. Dead is dead. Every decision is a matter of life or death for the character. Even the simpliest of missions can become a white-knuckled affair. Many times it is better to run away and fight another day."
Déjà qu'en jouant "normalement", c'est long...
(Permalink)
Jouer à Skyrim (ou autre JDR) en mode ultra-hardcore :
"Traditionally, when you make a mistake or die in a game you can simply reload to a previous save and continue on as though nothing happened. There is nothing you can’t recover from, nothing you can’t try. There isn’t anything inherently wrong with this – it is in fact the essense of play. But it does diminish a game’s tension and may also affect your play-style.
In a permadeath play-through, there are no second chances. Dead is dead. Every decision is a matter of life or death for the character. Even the simpliest of missions can become a white-knuckled affair. Many times it is better to run away and fight another day."
Déjà qu'en jouant "normalement", c'est long...
(Permalink)